Immersive technology
Contents |
[edit] What is immersive technology?
The UK Digital Catapult supported by Innovate UK describe immersive technology as technology that transforms the digital experience by 'bringing together the virtual with users’ sight, sound and event touch. Ranging from virtual reality and augmented reality to haptics, immersive technologies are new ways of creating, displaying and interacting with applications, content and experiences.' it goes on to say ' Immersive technologies allow a person to feel part of an artificial, simulated environment – for example, immersive theatre requires the audience to interact with the set, props and actors, while an immersive air control dashboard may allow the operator to see and interact with real-time monitoring data.'
The three immersive technologes; Virtual reality (VR), Augmented reality (AR) and haptic technologies are decribed here:
[edit] Virtual reality
Virtual reality (VR) completely replaces a user’s surroundings with a digital environment using a head-mounted display (HMD) with two near-eye displays, one for each eye. This is a closed and fully immersive 3D environment. VR lends itself to both industrial applications and creative experiences with new modes of storytelling. Perhaps the most widely known immersive technology, virtual reality has been around since the 1990s but it’s only in the past decade that VR has become an increasingly large part of our professional and private lives, running a spectrum of use cases from employee training to creative outstanding immersive entertainment experiences.
[edit] Augmented Reality
Augmented reality (AR) creates an immersive experience for users by blending the real with the virtual. Utilising computer vision and machine learning algorithms the device can understand the ‘real world’ in both a spatial and semantic sense. AR seamlessly blends the digital and physical worlds by allowing a user to overlay digital objects in a physical space.
[edit] Haptics
Haptic technologies are commonly referred to as ‘3D touch’ or ‘kinaesthetic interaction’. Unlike other immersive technologies, haptics uses tactile feedback including pressure, vibrations, and movements to enable the user to “feel” whilst in a virtual environment, increasing the levels of interaction to cover multiple senses. Haptic tech is likely to be one of the main ways for users to interact with applications and content in future computing paradigms, whether that’s spatial computing or in the “metaverse”.
This article appears on the UK innovate Digital Catapult site as 'Everything you need to know about immersive technology' dated april 2024.
[edit] Related articles on Designing Buildings
- 3D MOVE: Mobile Immersive Visualisation Environment.
- Advanced construction technology.
- Artificial intelligence.
- Artificial intelligence and civil engineering.
- Assisted reality aR.
- Augmented reality for real estate.
- Building information modelling BIM.
- Caution Cinema.
- Cobots.
- Computer aided design CAD.
- Computer-generated imagery (CGI).
- Construction innovation.
- ConTech.
- Edge devices.
- Eyeware app.
- Gravity Sketch.
- Immersive Hybrid Reality IHR.
- Information for the buildings of tomorrow.
- Integrated modelling, simulation and visualisation (MSV) for sustainable built healing environments (BHEs).
- Integrated systems.
- Metaverse.
- Mixed reality.
- Projections.
- Real estate in the augmented age.
- Robots.
- Shaping the Future of Construction: Inspiring innovators redefine the industry.
- The Palimpsest.
- The rise of 5G in buildings.
- Trends towards wearables and wellbeing in buildings.
- TruVision.
- Virtual construction model.
Featured articles and news
Embedding AI tools into architectural education
Beyond the render: LMU share how student led research is shaping the future of visualisation workflows.
Why document control still fails UK construction projects
A Chartered Quantity Surveyor explains what needs to change and how.
New planning reforms and Warm Homes Bill
Take centre stage at UK Construction Week London.
A brief run down of changes intentions from April in an onwards.
Reslating an ancient water mill
A rare opportunity to record, study and repair early vernacular roofs.
CIOB Apprentice of the Year 2025/26
Construction apprentice from Lincoln Mia Owen wins this years title.
Insulation solutions with less waste for a circular economy
Rob Firman, Technical and Specification Manager, Polyfoam XPS explains.
Recycled waste plastic in construction
Hierarchy, prevention to disposal, plastic types and approaches.
UK Net Zero Carbon Buildings Standard V1 published
Free-to-access technical standard to enable robust proof of a decarbonising built environment.
Prostate Cancer Awareness Month
Why talking about prostate cancer matters in construction.
The Architectural Technology podcast: Where it's AT
Catch up for free, subscribe and share with your network.
The Association of Consultant Architects recap
A reintroduction and recap of ACA President; Patrick Inglis' Autumn update.
The Home Energy Model and its wrappers
From SAP to HEM, EPC for MEES and FHS assessment wrappers.
Future Homes Standard Essentials launched
Future Homes Hub launches new campaign to help sector prepare for the implementation of new building standards.
Building Safety recap February, 2026
Our regular run-down of key building safety related events of the month.
Planning reform: draft NPPF and industry responses.
Last chance to comment on proposed changes to the NPPF.
A Regency palace of colour and sensation. Book review.






















