Haptics
The UK Digital Catapult supported by Innovate UK describe haptic technology or haptics also referred to as kinaesthetic communication or 3D touch, as one of three immersive technologies that transforms the digital experience by 'bringing together the virtual with users’ sight, sound (virtual reality and augmented reality) and event touch (haptics).'
In their report (Haptics:What the future feels like) they describe it as 'the use of electronically or mechanically generated movement that a user experiences through the sense of touch as part of an interface.' In the construction industry, haptics has the potential to simulate the sensations of holding tools, manipulating objects, feeling the resistance or texture of materials.
The UK Digital Catapul notes that as 'touchscreens become ever more ubiquitous, haptic technology has also become an increasingly important part of how we interact with our digital lives. For example, micro-vibrations replace the feeling of a button press, and pulses on our wrist from our diaital watch can alert to calls and messages.'
The organisation supports tecnlogical development in three areas
- Human haptics, which is relative to touch perceived by humans
- Computational haptics, which is the software for touching and feeling virtual objects
- Haptic machines, which refers to the design and use of machinery that can increase or replace human touch
[edit] Related articles on Designing Buildings
- 3D MOVE: Mobile Immersive Visualisation Environment.
- Advanced construction technology.
- Artificial intelligence.
- Artificial intelligence and civil engineering.
- Assisted reality aR.
- Augmented reality for real estate.
- Building information modelling BIM.
- Caution Cinema.
- Cobots.
- Computer aided design CAD.
- Computer-generated imagery (CGI).
- Construction innovation.
- ConTech.
- Edge devices.
- Eyeware app.
- Gravity Sketch.
- Immersive Hybrid Reality IHR.
- Information for the buildings of tomorrow.
- Integrated modelling, simulation and visualisation (MSV) for sustainable built healing environments (BHEs).
- Integrated systems.
- Metaverse.
- Mixed reality.
- Projections.
- Real estate in the augmented age.
- Robots.
- Shaping the Future of Construction: Inspiring innovators redefine the industry.
- The Palimpsest.
- The rise of 5G in buildings.
- Trends towards wearables and wellbeing in buildings.
- TruVision.
- Virtual construction model.
- Virtual reality and manufacturing.
Featured articles and news
AI and the challenges to intellectual property
The legal landscape of adopting AI now and in the future.
Worrying landscape for Welsh construction SMEs revealed.
In recent risk factor analysis report completed by CIOB.
Construction Sport survey highlights risks of dehydration
Supporting construction workers to avoid dangers.
Can your business afford to ignore mental well-being?
£70 - 100 billion annually in UK construction sector.
Mental health in the construction industry
World Mental Health Day 10 October.
Construction awards provide relief in wake of ISG collapse
Spike in major infrastructure awards, housing up but short of targets, are ISG collapse impacts yet to come.
Biodiversity net gain with related updates and terms
Only 0.5% of applications subject to BNG in the context significant proposed changes to planning.
As political power has shifted from blue to red
Has planning now moved from brown to green?
The role of construction in tackling the biodiversity crisis
New CIOB Nature of Building digital series available now.
The Nature Towns and Cities initiative
Grants of up to 1 million for local councils and partners.
The continued ISG fall out October updates
Where to look for answers to frequently asked questions.
Building safety remediation programme for Wales
With 2024 October progress updates.
In major support package for small businesses.
Conservation and transformation
Reading Ruskin’s cultural heritage. Book review.
Renovating Union Chain Bridge.
AI tools for planning, design, construction and management
A long, continually expanding list, any more to add?