How gamification can help achieve the UN's SDGs
|
| Elodie Huiban, ICE Knowledge Strategy Manager, writes about an innovative game that demonstrates how enhanced collaboration can increase the impact of sustainability strategies. |
Contents |
[edit] Outline
Embedding the sustainable development goals into your operations and installing an effective collaborative process are two complicated concepts that require a systematic approach.
To make sense of this complexity, a set of innovative minds from Japan have combined the 17 UN SDGs and the three pillars of sustainability - environment, social and economical principles – into a highly collaborative environment to create the 2030 SDG Game.
[edit] An SDG Game
[edit] How it works
The 2030 SDG Game is an innovative and unique approach to real-world issues. During the game, participants work in groups to explore how the world can achieve the UN's sustainability goals by 2030 - or fail to do so.
Through a set of project cards, players work to achieve their personal life goals while keeping awareness of the world they live in. By allocating money and time to achieve their goal, which may be to enjoy leisure, improve their wealth or achieve social justice, they must also balance development so that economic growth will promote life on land, create sustainable cities and communities, boost health, well-being, gender equality and the optimal development of critical national infrastructure.
If most players in the game have created a world focused on generating wealth without thinking about the impact their projects will have on the environment and society, then this will show on the 'world condition meter' shown below.
|
| The world condition meter |
Therefore, players who seek social justice, for instance, will struggle to achieve their goal on their own.
|
| As shown above, to deliver a social project, i.e increasing the proportion of female legislators, world conditions need to be equally sustained from economical, environmental and social perspectives. |
This is captured on the world condition meter board in real time throughout the game.
At the end of the first part of the game, the social/society meter was at -1.
During the break, Paul Mansell, PhD researcher into SDGs and facilitator of the game, asked the participants to reflect on the subtle, yet key, part of everyone’s goal, which was to be able to evolve in a balanced, safe and healthy world environment.
Participants experienced a dramatic change in perspective and the second part of the game began. The energy in the room was palpable, the heat went up rapidly, everyone energised to deliver a better world. It felt good to help others achieve their social goals, while others managed to trilaterally achieve an environmental project.
The most powerful impact of this game is the attitude-change players experience, from a siloed mentality to a collaborative approach, in order to achieve not only their own objective, but also an optimal world condition.
[edit] The impact
Firstly, many realised that one’s own objective was not as important as creating better world conditions for all, and that if society was more aware of the impact it has on everyone else, as well as each other, we could achieve much greater outcomes.
Second, through collaboration and community engagement, we could have the power to accomplish sustainable world conditions, from achieving personal goals and delivering impactful projects to a well-balanced and environmentally-friendly world, benefiting from a striving economy.
The most fulfilling aspect (as organiser) was seeing the participants feel excited, having enjoyed collaborating with others and realising the impact projects have on the sustainability of the planet. It was a truly inspirational and an eye-opening moment.
[edit] Actions
Gamification is a compelling way to educate audiences on a specific topic, and through competition and collaboration, the game will enable them to take actions which will motivate them.
It was suggested that a roadshow of gaming sessions could be developed within all ICE regions aimed at educating ICE members, staff and the wider industry, and, to above all, enhance collaboration.
Readers are kindly asked to share their thoughts and collaboration successes on the sustainability route map.
[edit] About this article
This article was written by ice.org.uk Elodie Huiban, ICE Knowledge Strategy Manager and was previously published on the ICE website. It can be accessed here.
[edit] Related articles on Designing Buildings Wiki
Featured articles and news
Future Homes Standard Essentials launched
Future Homes Hub launches new campaign to help the homebuilding sector prepare for the implementation of new building standards.
Building Safety recap February, 2026
Our regular run-down of key building safety related events of the month.
Planning reform: draft NPPF and industry responses.
Last chance to comment on proposed changes to the NPPF.
A Regency palace of colour and sensation. Book review.
Delayed, derailed and devalued
How the UK’s planning crisis is undermining British manufacturing.
How much does it cost to build a house?
A brief run down of key considerations from a London based practice.
The need for a National construction careers campaign
Highlighted by CIOB to cut unemployment, reduce skills gap and deliver on housing and infrastructure ambitions.
AI-Driven automation; reducing time, enhancing compliance
Sustainability; not just compliance but rethinking design, material selection, and the supply chains to support them.
Climate Resilience and Adaptation In the Built Environment
New CIOB Technical Information Sheet by Colin Booth, Professor of Smart and Sustainable Infrastructure.
Turning Enquiries into Profitable Construction Projects
Founder of Develop Coaching and author of Building Your Future; Greg Wilkes shares his insights.
IHBC Signpost: Poetry from concrete
Scotland’s fascinating historic concrete and brutalist architecture with the Engine Shed.
Demonstrating that apprenticeships work for business, people and Scotland’s economy.
Scottish parents prioritise construction and apprenticeships
CIOB data released for Scottish Apprenticeship Week shows construction as top potential career path.
From a Green to a White Paper and the proposal of a General Safety Requirement for construction products.
Creativity, conservation and craft at Barley Studio. Book review.
The challenge as PFI agreements come to an end
How construction deals with inherited assets built under long-term contracts.
Skills plan for engineering and building services
Comprehensive industry report highlights persistent skills challenges across the sector.
Choosing the right design team for a D&B Contract
An architect explains the nature and needs of working within this common procurement route.
Statement from the Interim Chief Construction Advisor
Thouria Istephan; Architect and inquiry panel member outlines ongoing work, priorities and next steps.



























