Perspective
Perspective is a technique for depicting three-dimensional volumes and spatial relationships in two dimensions, as if from the view-point of an observer. The main characteristic of perspective is that objects appear smaller the further they are from the observer.
Perspective is often used to generate 'realistic' images of buildings to help people understand how they will look on the inside, from the outside, or within their context.
The information needed to construct a perspective image is the eye level and the vanishing point (or points):
- The eye level. This is an imaginary line drawn horizontally at the height of a viewer’s eye that establishes the position of the horizon.
- Vanishing points locate the convergence points of lines moving away from the observer.
There are several different types of perspective depending on the number of vanishing points:
- One-point perspective: The object’s 'front' faces the observer and there is only one vanishing point on the horizon line (also called the ‘centre of vision’).
- Two-point perspective: There are two vanishing points on the horizon, allowing two external faces of cubic forms to drawn.
- Three-point perspective: Where forms are inclined away from the normal vertical picture plane, as well as receding into the horizon. This requires a third vanishing point, and is often used to depict buildings from above (bird’s eye view) or below (worm’s eye view).
- Four-point perspective: The curvilinear version of two-point perspective, used to represent 360-degree panoramas. It can also be used with a horizontal or vertical horizon line.
- Zero-point perspective: This has no vanishing points and occurs when the observer is facing a non-linear scene that contains no parallel lines, such as a mountainous landscape.
Constructing perspective drawings of buildings is extremely complicated, but the process has been much simplified recently by the development of computer aided design (CAD), building information modelling (BIM) and other forms of computer generated imagery (CGI).
For perspective’s history, see The origins of perspective.
[edit] Related articles on Designing Buildings
- Aesthetics and architecture.
- Architectural styles.
- Computer aided design.
- Design principles.
- Exploded view.
- Form follows function.
- Geometric form.
- Manual drafting techniques.
- Parallax.
- Scale drawing.
- Section.
- Techniques for drawing buildings.
- The origins of perspective.
- Truth to materials.
- Types of drawings.
- Verticality.
Featured articles and news
A detailed description fron the experts at Cornish Lime.
IHBC planning for growth with corporate plan development
Grow with the Institute by volunteering and CP25 consultation.
Connecting ambition and action for designers and specifiers.
Electrical skills gap deepens as apprenticeship starts fall despite surging demand says ECA.
Built environment bodies deepen joint action on EDI
B.E.Inclusive initiative agree next phase of joint equity, diversity and inclusion (EDI) action plan.
Recognising culture as key to sustainable economic growth
Creative UK Provocation paper: Culture as Growth Infrastructure.
Futurebuild and UK Construction Week London Unite
Creating the UK’s Built Environment Super Event and over 25 other key partnerships.
Welsh and Scottish 2026 elections
Manifestos for the built environment for upcoming same May day elections.
Advancing BIM education with a competency framework
“We don’t need people who can just draw in 3D. We need people who can think in data.”
Guidance notes to prepare for April ERA changes
From the Electrical Contractors' Association Employee Relations team.
Significant changes to be seen from the new ERA in 2026 and 2027, starting on 6 April 2026.
First aid in the modern workplace with St John Ambulance.
Solar panels, pitched roofs and risk of fire spread
60% increase in solar panel fires prompts tests and installation warnings.
Modernising heat networks with Heat interface unit
Why HIUs hold the key to efficiency upgrades.




















