Last edited 08 Oct 2019

BIM engine software

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Using Building Information Modeling (BIM) software can help reduce ambiguity and clashes during the design phase, but what can improve this more, is the spatial visualisation of the project from a person's perspective during design and before the implementation phase is initiated. Using a combination of game-engine and Building Information Modeling can be helpful in this regard.

Any concern regarding safety measures, spatial accommodation of construction equipment, the ability to estimate how long the project might take to build, conducting surveys and as-built drawings can be done via a game-like application like Vimert (the one illustrated in the image) or other simulators.

This method was used for problems that might occur in a rehabilitation project of an old building to be a headquarters, so the need for every element to be in location was paramount.

Another important aspect while managing such projects is the diversity of teams, there are teams for floor finishes, wall finishes, wiring, piping and HVAC systems.

Important lessons learned from this project:

  • There is a need to conduct spatial planning before and after the project is finished, as implementation might result in different interior spacing if the original status report was not accurate enough.
  • Using game-engine software can help better visualize and calculate issues on the spot.
  • These computer applications cannot accurately predict how the interior decor will look.
  • The usability of such models can only be determined by how good the original modeling is, on software such as Revit.
  • The dividing of details and elements has a major role in facilitating implementation.
  • Paper layouts are still required and will not soon be replaced by digital modeling, unless there are tools for free measuring of dimensions.

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