Virtual reality in construction
The term 'virtual reality' (VR) refers to a simulated environment in which an interactive computer-generated user experience can take place. It typically uses VR headsets or multi-projected environments, as a means of generating images, sounds and sensations that can simulate a real environment that a user can observe or interact with.
VR is distinct from augmented reality (AR), which is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by virtual computer-generated sensory input such as sound, video, graphics or information. In other words, AR is a blend of the real environment with the virtual in which the former is enhanced in some way by the latter.
While VR was developed predominantly for the gaming and entertainment industries, it has started to be used in the construction sector. Primarily this takes the form of simulating a building, structure or space in which users can immerse themselves prior to it being constructed in reality. This enables designers and other construction professionals to test ideas, components and features before committing to them for construction. It can also help identify potential conflicts or problems before construction work has started and alterations become more costly.
In addition, VR can be used to simulate workspaces for the purposes of providing training and health and safety guidance. By exploring, gaining familiarity with, and practising in, a simulated environment, knowledge and skills can be developed without any of the potential real-world consequences.
VR can also greatly benefit the client by being able to experience the project in a virtual realm, enabling them to review the design and decide whether it meets their requirements. Small details can be picked up on that might be overlooked in a traditional computer-aided design (CAD) model or with building information modelling (BIM). It is therefore useful at the earlier stages of the design process but also at the later stages. VR is also increasingly also being used as a tool for training purposes such as site as building safety, fire and construction knowledge.
[edit] Related articles on Designing Buildings
- 3D MOVE: Mobile Immersive Visualisation Environment.
- A brief history of virtual reality.
- Advanced construction technology.
- Augmented reality in construction.
- Big data.
- Cobots.
- Computer-generated imagery (CGI).
- ConTech.
- ConTech in a post lockdown, pre-vaccine economy.
- Customised virtual reality health and safety training.
- Eyeware app.
- Immersive Hybrid Reality iHR.
- Information for the buildings of tomorrow.
- Metaverse.
- Mixed reality.
- Robots.
- Spark framework RM6094.
- TruVision.
- Virtual construction model.
- Virtual reality and big data disrupting digital construction.
- Virtual reality and manufacturing.
- Virtual reality construction experience for students.
- Visualisation.
Featured articles and news
Exchange for Change for UK deposit return scheme
The UK Deposit Management Organisation established to deliver Deposit Return Scheme unveils trading name.
A guide to integrating heat pumps
As the Future Homes Standard approaches Future Homes Hub publishes hints and tips for Architects and Architectural Technologists.
BSR as a standalone body; statements, key roles, context
Statements from key figures in key and changing roles.
ECA launches Welsh Election Manifesto
ECA calls on political parties 100 day milestone to the Senedd elections.
Resident engagement as the key to successful retrofits
Retrofit is about people, not just buildings, from early starts to beyond handover.
Plastic, recycling and its symbol
Student competition winning, M.C.Esher inspired Möbius strip design symbolising continuity within a finite entity.
Do you take the lead in a circular construction economy?
Help us develop and expand this wiki as a resource for academia and industry alike.
Warm Homes Plan Workforce Taskforce
Risks of undermining UK’s energy transition due to lack of electrotechnical industry representation, says ECA.
Cost Optimal Domestic Electrification CODE
Modelling retrofits only on costs that directly impact the consumer: upfront cost of equipment, energy costs and maintenance costs.
The Warm Homes Plan details released
What's new and what is not, with industry reactions.
Could AI and VR cause an increase the value of heritage?
The Orange book: 2026 Amendment 4 to BS 7671:2018
ECA welcomes IET and BSI content sign off.
How neural technologies could transform the design future
Enhancing legacy parametric engines, offering novel ways to explore solutions and generate geometry.
Key AI related terms to be aware of
With explanations from the UK government and other bodies.
From QS to further education teacher
Applying real world skills with the next generation.





















