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		<id>https://www.designingbuildings.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Zero-sum_game</id>
		<title>Zero-sum game - Revision history</title>
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		<updated>2026-05-20T22:49:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.designingbuildings.co.uk/w/index.php?title=Zero-sum_game&amp;diff=229312&amp;oldid=prev</id>
		<title>Designing Buildings at 07:04, 20 April 2022</title>
		<link rel="alternate" type="text/html" href="https://www.designingbuildings.co.uk/w/index.php?title=Zero-sum_game&amp;diff=229312&amp;oldid=prev"/>
				<updated>2022-04-20T07:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:04, 20 April 2022&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[https://www.cips.org/knowledge/glossary-of-terms/ The Chartered Institute of Procurement &amp;amp;amp; Supply (CIPS) Glossary of procurement terms], defines a A zero-sum game as: ‘…an interaction where every gain by one person is an equal loss to the other, so the net gain (the total of the benefits to both parties) is zero.’&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[https://www.cips.org/knowledge/glossary-of-terms/ The Chartered Institute of Procurement &amp;amp;amp; Supply (CIPS) Glossary of procurement terms], defines a A zero-sum game as: ‘…an interaction where every gain by one person is an equal loss to the other, so the net gain (the total of the benefits to both parties) is zero.’&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;minus;&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= Related articles on Designing Buildings &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wiki &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The [https://stats.oecd.org/glossary/ glossary of statistical terms], published by the Organisation for Economic Co-operation and Development (OECD), defines a zero sum game as: ‘A game played by a number of persons in which the winner takes all the stakes provided by the losers so that the algebraic sum of gains at any stage is zero. It has been argued that many decision problems may be viewed as zero sum games between two persons.’&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= Related articles on Designing Buildings =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Game theory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Game theory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Designing Buildings</name></author>	</entry>

	<entry>
		<id>https://www.designingbuildings.co.uk/w/index.php?title=Zero-sum_game&amp;diff=206388&amp;oldid=prev</id>
		<title>Designing Buildings: Created page with &quot;[https://www.cips.org/knowledge/glossary-of-terms/ The Chartered Institute of Procurement &amp;amp; Supply (CIPS) Glossary of procurement terms], defines a A zero-sum game as: ‘…...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.designingbuildings.co.uk/w/index.php?title=Zero-sum_game&amp;diff=206388&amp;oldid=prev"/>
				<updated>2021-06-16T08:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;[https://www.cips.org/knowledge/glossary-of-terms/ The Chartered Institute of Procurement &amp;amp; Supply (CIPS) Glossary of procurement terms], defines a A zero-sum game as: ‘…...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[https://www.cips.org/knowledge/glossary-of-terms/ The Chartered Institute of Procurement &amp;amp;amp; Supply (CIPS) Glossary of procurement terms], defines a A zero-sum game as: ‘…an interaction where every gain by one person is an equal loss to the other, so the net gain (the total of the benefits to both parties) is zero.’&lt;br /&gt;
&lt;br /&gt;
= Related articles on Designing Buildings Wiki =&lt;br /&gt;
&lt;br /&gt;
* Game theory.&lt;br /&gt;
* Auction theory.&lt;br /&gt;
* Bidding tactics.&lt;br /&gt;
* Bid strategies.&lt;br /&gt;
* Chaos theory.&lt;br /&gt;
* Complexity theory.&lt;br /&gt;
* Conflict avoidance.&lt;br /&gt;
* Contingency theory.&lt;br /&gt;
* Fuzzy logic.&lt;br /&gt;
* Monte Carlo simulation.&lt;br /&gt;
* Negotiation techniques.&lt;br /&gt;
* Project manager.&lt;br /&gt;
* Risk management.&lt;br /&gt;
* Tender process.&lt;br /&gt;
* Value management.&lt;br /&gt;
&lt;br /&gt;
[[Category:DCN_Definition]] [[Category:Definitions]] [[Category:Cost_/_business_planning]]&lt;/div&gt;</summary>
		<author><name>Designing Buildings</name></author>	</entry>

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